But I still came away impressed with the amount of detail and care that went into the cameos and the ship's set design. I would consider myself a casual fan of the franchise, having watched a lot of The Next Generation and Deep Space Nine as a teenager. More importantly, the game feels like you're experiencing a full story arc of Star Trek episodes. It's about making pivotal choices and seeing how they impact other characters and, ultimately, the ending. The game has some minor exploration, a lot of quick-time events with fairly easy button prompts, more than several mini-games, and a few puzzles using the familiar Tricorder. The narrative is spread throughout 40 chapters, with most lasting about ten to fifteen minutes, so there are plenty of cutscenes and content to get through. Star Trek: Resurgence plays like a typical Telltale game if you had to get through all five episodes in one go. A shining star Jara Rydek fills in the vacant First Officer position on the USS Resolute, but not everyone is pleased by this. The outcome is a decent narrative-based adventure that largely feels authentic to the series and has plenty of dramatic twists and turns, though there are many places where the game isn’t as polished as it could be. I didn’t mind that the game was delayed several times from its original spring 2022 release date, because it was important that it felt finished for the sake of future Star Trek games. When Dramatic Labs, a studio with over 20 developers who once worked at Telltale Games, first showed off the reveal trailer for the game back at the 2021 Game Awards, I was cautiously optimistic. Star Trek: Resurgence is a game I wanted to succeed just on paper, as there hasn’t been a high-profile Star Trek game in the last five years.
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